Guides
Writing about the parts of selling cards that are decided badly most often — what to price carefully and what to price by rule, what a buylist actually costs you, when grading pays for itself, and how to keep condition and cost meaning the same thing twice. Written for anyone running a table, whether or not they use our software.
Pricing
Pricing a collection before a convention without losing three days to it
A tiered approach to pricing hundreds of singles for a weekend show: what deserves individual research, what gets a rule, and what should never have been priced at all.
8 min read
Buying
Running a buylist without losing money
Buy percentages are the easy part. The hard parts are cash flow, sell-through, and knowing which collections to decline — and declining is a skill worth practising.
9 min read
Money
When grading a card is worth it, and when it quietly is not
Submission is a bet with real costs: fees, shipping, months of waiting, and the chance of a grade that loses money. How to work out which cards clear that bar before you send them.
9 min read
Operations
Grading raw condition consistently, so your listings mean something
Near mint, lightly played, moderately played — the labels are only useful if you apply them the same way twice. A repeatable inspection routine and the flaws people miss.
7 min read
Operations
Working a convention table: layout, flow, and the failures you can prepare for
What to put where, how to keep a queue moving, handling cash safely, and the practical failures — dead signal, dead battery, a busy Sunday — that decide how a weekend actually goes.
10 min read
Money
Cost basis and margin for card vendors, including the awkward case of trades
Why a card's cost has to be recorded when you acquire it and never recalculated, how to split a collection price across cards, and why valuing a trade at the agreed price invents profit that does not exist.
9 min read