Buying
Running a buylist without losing money
Buy percentages are the easy part. The hard parts are cash flow, sell-through, and knowing which collections to decline — and declining is a skill worth practising.
· 9 min read
A buylist looks like the simplest part of a card business. Someone brings you cards, you offer a percentage of what they are worth, and the difference is your margin. Vendors who have run one for a while know the percentage is barely half the problem, and it is not the half that puts people out of business.
What puts people out of business is buying good cards at good prices until there is no money left, and then discovering that good cards are not the same thing as cash.
The percentage is a function of how fast it sells
A single buy percentage across your whole list is a rule that is wrong nearly everywhere. The right percentage depends almost entirely on how long you will be holding the card, because that holding period is what your money costs.
Think of it in tiers by sell-through rather than by value:
- Cards that sell the same weekend you buy them — current meta staples, popular characters, anything with a queue of buyers. These support the highest percentage, because your money comes back almost immediately and can be spent again.
- Cards that sell within a month or two. Solid stock, but every one of them ties up capital you cannot use on the next collection.
- Cards that sell eventually. Real value, no urgency from any buyer, and a genuine cost to holding them. The percentage here has to be low enough to compensate you for the wait.
- Cards that are worth money on paper and have no local buyer at all. These are not a buy at any percentage unless you are set up to sell them somewhere else.
The last tier is the one that catches people. A card with a high market price and no buyer in your market is a card you have converted cash into, and you will be looking at it for a long time.
Your constraint is cash, not opportunity
Every vendor who has run a buylist at a busy show has had the same experience: the best collection of the weekend walks up on Sunday afternoon, after the float is gone. This is not bad luck. It is the predictable result of treating each offer as an independent decision rather than as a draw against a fixed pot.
The fix is boring and it works. Decide before the show how much of your cash is for buying, and treat it as a budget rather than a limit you discover by hitting it. Split it deliberately — a portion for the first day, a portion held back, and a reserve you do not touch for anything short of exceptional. Vendors who do this end up buying less in total and making more, because the money that remains on Sunday is the money that gets the good collection.
It also changes what a marginal offer costs you. Once cash is a budget, buying a mediocre collection at a fair price is not neutral. It is spending part of the reserve that would have bought a better one.
Learn to decline, and learn to decline kindly
The most valuable buylist skill is saying no in a way that leaves the person willing to come back. Vendors who cannot say no end up buying bulk at singles prices out of social discomfort. Vendors who say no badly get a reputation and stop being offered anything.
A few things that make declining easier on both sides:
- Say what you are buying rather than what you are not. "I'm buying holos and anything from the last two sets today" is easier to hear than a rejection, and it teaches the person what to bring next time.
- Give a reason that is about you, not about their cards. "I'm already deep on that set" is true more often than people admit, and it does not tell someone their collection is worthless.
- Make a partial offer when you can. Taking the twenty cards you want and handing back the rest is better for both of you than an all-or-nothing answer.
- Never talk down the cards to justify a low offer. It is the fastest way to make an enemy, and the person will find the real price later.
Condition is where offers quietly go wrong
Most disputes at a buy counter are not about price. They are about condition, discovered after the fact. The seller believes the cards are near mint because they came out of a binder; you assess them as played because of edge wear that is visible when you actually look.
Two habits prevent nearly all of it. Grade in front of the person, so they see what you are seeing as you see it — turning a card to the light and saying what you notice is far more persuasive than announcing a conclusion. And quote condition-adjusted numbers from the start rather than quoting a near-mint price and deducting afterwards, which feels like a bait and switch even when it is not.
Track what you paid, per card, immediately
The most common accounting failure in a card business is buying a collection for one number and then selling the cards individually with no record of what any single card cost. Weeks later the money has come in, the cards have gone out, and there is no way to say whether the collection was a good buy.
Any allocation is better than none. Splitting a lot price across the cards in proportion to their market value takes a few minutes and gives every card a cost you can subtract from a sale later. Without it, your margin is a feeling. With it, you can look back at six months of buys and see plainly which kinds of collections were worth the cash and which ones you talked yourself into.
Record it at the counter, not later. Cost information is never easier to capture than at the moment money changes hands, and it never gets recovered afterwards — the number simply stops existing.
Know the rules where you operate
Buying second-hand goods from the public is a regulated activity in many places, and the rules vary widely by country and even by city. Depending on where you are, that can mean record-keeping obligations, identification requirements for sellers, holding periods before resale, or a licence to deal in second-hand goods at all.
This is not something to take from an article. Check what applies in your own jurisdiction before you run a buy counter, particularly if you are buying at scale or paying in cash — and if you operate across borders, check both ends.
The number that actually tells you how it is going
Margin per card is a comforting number and a misleading one. A card bought at forty percent of market and sold at market looks like a triumph, and tells you nothing about the six months it sat in a box.
The number worth watching is how fast the money comes back — how much of what you spent on buying in a given period has returned as sales, and how long that took. A buylist with thinner margins and quick turnover will out-earn a buylist with beautiful margins and a warehouse, because the same money does the work several times over. Once you are watching that, the buy percentages start to set themselves.